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๐— ๐—ข๐—ง๐—œ๐—ข๐—ก ๐——๐—˜๐—ฆ๐—œ๐—š๐—ก๐—˜๐—ฅ๐—ฆ ๐—”๐—ฅ๐—˜ ๐—Ÿ๐—˜๐—™๐—ง ๐—œ๐—ก ๐—ง๐—›๐—˜ ๐—–๐—ข๐—Ÿ๐——

  • Writer: candyandgrim
    candyandgrim
  • Jan 30
  • 2 min read

๐—Ÿ๐—ฒ๐˜'๐˜€ ๐—ฒ๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฒ ๐˜„๐—ต๐˜† ๐—ถ๐˜ ๐—ณ๐—ฒ๐—ฒ๐—น๐˜€ ๐—น๐—ถ๐—ธ๐—ฒ ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป๐—ฒ๐—ฟ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ด๐—ฒ๐˜๐˜๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ฐ๐—ผ๐—น๐—ฑ ๐˜€๐—ต๐—ผ๐˜‚๐—น๐—ฑ๐—ฒ๐—ฟ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ด๐—ฒ๐—ป-๐—”๐—œ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฎ๐—ฟ๐—ฒ๐—ฑ ๐˜๐—ผ ๐—ผ๐˜๐—ต๐—ฒ๐—ฟ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ฝ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐˜๐—ถ๐—ผ๐—ป๐—ฒ๐—ฟ๐˜€


Another week, another "motion graphics is dead" post. Let's talk about why these hot takes miss the mark.



๐—ง๐—ต๐—ฒ ๐˜‚๐—บ๐—ฏ๐—ฟ๐—ฒ๐—น๐—น๐—ฎ ๐—ฝ๐—ฟ๐—ผ๐—ฏ๐—น๐—ฒ๐—บ


Motion graphics isn't a single disciplineโ€”it's an umbrella term covering 2D animation, 3D CGI, compositing, character animation, kinetic typography, 2.5D, infographics, UI animation, VFX, broadcast design, and more.


When someone announces a tool that "makes motion graphics obsolete," they're usually solving one narrow slice. A tool generating floating UI elements doesn't replace someone art directing a 90-second explainer from concept to delivery.



๐—”๐—ณ๐˜๐—ฒ๐—ฟ ๐—˜๐—ณ๐—ณ๐—ฒ๐—ฐ๐˜๐˜€: ๐˜๐—ต๐—ฒ ๐—ฐ๐—ฎ๐—ป๐—ฎ๐—ฟ๐˜† ๐—ถ๐—ป ๐˜๐—ต๐—ฒ ๐—ฐ๐—ผ๐—ฎ๐—น ๐—บ๐—ถ๐—ป๐—ฒ


After Effects sits at the intersection of Premiere, Illustrator, Photoshop, and Cinema 4Dโ€”yet consistently gets AI features last.



๐—ช๐—ต๐—ฎ๐˜ ๐—ผ๐˜๐—ต๐—ฒ๐—ฟ ๐—ฎ๐—ฝ๐—ฝ๐˜€ ๐—ด๐—ผ๐˜:


ย โ€ข Premiere: AI Object Mask, video extend, music remix, Essential Sounds


ย โ€ข Illustrator: Mockup, text-to-vector, generative recolor


ย โ€ข Photoshop: Generative fill/expand, remove tool, neural filters


๐—ช๐—ต๐—ฎ๐˜ ๐—”๐—ณ๐˜๐—ฒ๐—ฟ ๐—˜๐—ณ๐—ณ๐—ฒ๐—ฐ๐˜๐˜€ ๐—ด๐—ผ๐˜:


ย โ€ข Generative fill (limited)


ย โ€ข Beta SVG import


ย โ€ข GLTF import (clunky compared to C4D or Blender)



The disparity reveals where Adobe sees AI opportunity versus where complexity doesn't justify investment.



๐—ช๐—ต๐˜† ๐—น๐—ฒ๐—ณ๐˜ ๐—ถ๐—ป ๐˜๐—ต๐—ฒ ๐—ฐ๐—ผ๐—น๐—ฑ


๐˜๐˜ต'๐˜ด ๐˜ฉ๐˜ข๐˜ณ๐˜ฅ๐˜ฆ๐˜ณ ๐˜ต๐˜ฐ ๐˜ญ๐˜ฆ๐˜ท๐˜ฆ๐˜ญ ๐˜ถ๐˜ฑ


Text-to-video for a 5-second transition is straightforward. Maintaining temporal consistency, brand compliance, and intentional timing across 90 seconds with proper easing and audio sync? Exponentially harder.


Current gen-AI models struggle with basic temporal consistency. Ask them to maintain a character across 300 frames while following an easing curve you can art direct, and they fall apart.



๐—ง๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜ ๐—ถ๐˜€ ๐—บ๐—ผ๐—ฟ๐—ฒ ๐—ป๐—ถ๐—ฐ๐—ต๐—ฒ


Most studios have several graphic designers to one motion designer. Smaller addressable market means less ROI for developers. They prioritize broader user bases.


Building AI for static images serves millions. Building for professional motion graphics serves a fraction of this number. The economics are brutal but clear.



๐—ช๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ถ๐˜€ ๐—บ๐—ฒ๐—ฎ๐—ป๐˜€


You're not being left behind because you're slow to adapt. The problem is genuinely harder and the market is smaller.


The "motion graphics is dead" posts come from people who've never had to deliver multiple aspect ratios, maintain brand consistency across 12 months, or hit a broadcast deadline with zero margin for error.


๐—ง๐—ผ๐—บ๐—ผ๐—ฟ๐—ฟ๐—ผ๐˜„: "THE ICE IS CRACKING" ๐—ช๐—ต๐—ฎ๐˜'๐˜€ ๐—ฎ๐—ฐ๐˜๐˜‚๐—ฎ๐—น๐—น๐˜† ๐—ฎ๐—ฟ๐—ฟ๐—ถ๐˜ƒ๐—ถ๐—ป๐—ด ๐—ถ๐—ป ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—”๐—œ ๐˜๐—ผ๐—ผ๐—น๐˜€, ๐—ฎ๐—ป๐—ฑ ๐˜„๐—ต๐—ฎ๐˜ ๐—ถ๐˜ ๐—บ๐—ฒ๐—ฎ๐—ป๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ผ๐˜‚๐—ฟ ๐˜„๐—ผ๐—ฟ๐—ธ๐—ณ๐—น๐—ผ๐˜„๐˜€.

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