๐ง๐๐ ๐๐๐ ๐๐ฆ ๐๐ฅ๐๐๐๐๐ก๐
- candyandgrim

- Jan 31
- 2 min read
๐ ๐ผ๐๐ถ๐ผ๐ป ๐๐ ๐๐ผ๐ผ๐น๐ ๐ฎ๐ฟ๐ฒ ๐ต๐ฒ๐ฟ๐ฒโ๐ฏ๐๐ ๐๐ต๐ฒ ๐ฐ๐ผ๐น๐ฑ ๐ฟ๐ฒ๐ฎ๐น๐ถ๐๐ ๐ฟ๐ฒ๐บ๐ฎ๐ถ๐ป๐
Gen-AI tools are finally arriving for motion graphics. The question is whether they're solving the right problems, and whether they're built for professional workflows.

๐ช๐ต๐ฎ๐'๐ ๐ฎ๐ฐ๐๐๐ฎ๐น๐น๐ ๐ฎ๐ฟ๐ฟ๐ถ๐๐ถ๐ป๐ด
The tools showing up fall into two categories: AI-powered plugins for After Effects and standalone gen-AI platforms attempting hybrid workflows.
๐๐-๐ฝ๐ผ๐๐ฒ๐ฟ๐ฒ๐ฑ ๐๐ณ๐๐ฒ๐ฟ ๐๐ณ๐ณ๐ฒ๐ฐ๐๐ ๐ฝ๐น๐๐ด๐ถ๐ป๐ ๐ฑ๐ผ๐ถ๐ป๐ด ๐ถ๐ ๐ฟ๐ถ๐ด๐ต๐:
There are now 300+ AI-powered tools and plugins available onย aescripts + aeplugins, as well asย FOSSAย Tether which is a game changer. These integrate into existing workflows, solving specific pain points without forcing you to abandon your pipeline.
๐ฆ๐๐ฎ๐ป๐ฑ๐ฎ๐น๐ผ๐ป๐ฒ ๐ฝ๐น๐ฎ๐๐ณ๐ผ๐ฟ๐บ๐ ๐ฎ๐๐๐ฒ๐บ๐ฝ๐๐ถ๐ป๐ด ๐ต๐๐ฏ๐ฟ๐ถ๐ฑ ๐ฎ๐ฝ๐ฝ๐ฟ๐ผ๐ฎ๐ฐ๐ต๐ฒ๐:
Combining traditional motion: AE+Weavy, C4D+ย Mago/Runwayย Workflows. See link in comments for Jan's workflow.
The pattern: motion graphics has always been modular by nature. AI tools are following this same approach rather than trying to replace everything at once.
๐๐ฑ๐ผ๐ฏ๐ฒ ๐ก๐ฒ๐ผ: ๐ฎ ๐๐๐ฒ๐ฝ ๐ถ๐ป ๐๐ต๐ฒ ๐ด๐ฒ๐ป-๐๐ ๐ป๐ผ๐ฑ๐ฒ ๐ฏ๐ผ๐ฎ๐ฟ๐ฑ ๐ฝ๐ถ๐ฝ๐ฒ๐น๐ถ๐ป๐ฒ
Adobeย Project Neo is launching motion tools, positioned as part of their gen-AI pipeline. Combined with Project Graph (their aggregated AI node board), Neo appears to be a step in Adobe's broader gen-AI workflow rather than a replacement for AE or C4D.
The question remains: will these tools eventually connect properly with After Effects, or will they remain separate ecosystems?
๐ง๐ต๐ฒ ๐ป๐ฒ๐ฎ๐ฟ๐ฒ๐ฟ ๐ณ๐๐๐๐ฟ๐ฒ
With AI features currently in Photoshop, Illustrator, and Premiere Pro, it's not a stretch to foresee these being translated into After Effects eventually.
More importantly: will they integrate properly? After Effects already has three different 3D systems, each with different limitations. Adding AI features piecemeal without unification just creates more fragmentation.
๐ฅ๐ฒ๐๐ต๐ถ๐ป๐ธ๐ถ๐ป๐ด ๐๐ต๐ฒ ๐ฝ๐ถ๐ฝ๐ฒ๐น๐ถ๐ป๐ฒ
Artlist recently discussed changing the pipeline from linear to circularโone stage doesn't automatically block the next step. We need to rethink not just what tools we use or how we use them, but our entire pipeline.
Single-solution tools have never been the approach for motion graphics. By nature, it's modular, and it will likely continue that way with AI. The difference now: we're orchestrating AI-powered plugins, hybrid workflows, and traditional tools simultaneously.
๐๐ฉ๐ฆ ๐ต๐ช๐ฎ๐ฆ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐ด๐ฑ๐ฆ๐ค๐ช๐ข๐ญ๐ช๐ด๐ต ๐ฎ๐ช๐จ๐ฉ๐ต ๐ฃ๐ฆ ๐ค๐ฐ๐ฎ๐ช๐ฏ๐จ ๐ต๐ฐ ๐ข๐ฏ ๐ฆ๐ฏ๐ฅ. ๐๐ฉ๐ฆ ๐ต๐ช๐ฎ๐ฆ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐จ๐ฆ๐ฏ๐ฆ๐ณ๐ข๐ญ๐ช๐ด๐ต ๐ช๐ด ๐ฉ๐ฆ๐ณ๐ฆ.
๐ช๐ต๐ฎ๐ ๐๐ต๐ถ๐ ๐บ๐ฒ๐ฎ๐ป๐
The winners will be those who can orchestrate modular AI tools into coherent workflowsโnot those waiting for a single platform to solve everything. The ice is cracking, but we're not out of the cold yet.




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