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๐—ง๐—›๐—˜ ๐—œ๐—–๐—˜ ๐—œ๐—ฆ ๐—–๐—ฅ๐—”๐—–๐—ž๐—œ๐—ก๐—š

  • Writer: candyandgrim
    candyandgrim
  • Jan 31
  • 2 min read

๐— ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—”๐—œ ๐˜๐—ผ๐—ผ๐—น๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ต๐—ฒ๐—ฟ๐—ฒโ€”๐—ฏ๐˜‚๐˜ ๐˜๐—ต๐—ฒ ๐—ฐ๐—ผ๐—น๐—ฑ ๐—ฟ๐—ฒ๐—ฎ๐—น๐—ถ๐˜๐˜† ๐—ฟ๐—ฒ๐—บ๐—ฎ๐—ถ๐—ป๐˜€


Gen-AI tools are finally arriving for motion graphics. The question is whether they're solving the right problems, and whether they're built for professional workflows.



๐—ช๐—ต๐—ฎ๐˜'๐˜€ ๐—ฎ๐—ฐ๐˜๐˜‚๐—ฎ๐—น๐—น๐˜† ๐—ฎ๐—ฟ๐—ฟ๐—ถ๐˜ƒ๐—ถ๐—ป๐—ด


The tools showing up fall into two categories: AI-powered plugins for After Effects and standalone gen-AI platforms attempting hybrid workflows.



๐—”๐—œ-๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ฒ๐—ฑ ๐—”๐—ณ๐˜๐—ฒ๐—ฟ ๐—˜๐—ณ๐—ณ๐—ฒ๐—ฐ๐˜๐˜€ ๐—ฝ๐—น๐˜‚๐—ด๐—ถ๐—ป๐˜€ ๐—ฑ๐—ผ๐—ถ๐—ป๐—ด ๐—ถ๐˜ ๐—ฟ๐—ถ๐—ด๐—ต๐˜:


There are now 300+ AI-powered tools and plugins available onย aescripts + aeplugins, as well asย FOSSAย Tether which is a game changer. These integrate into existing workflows, solving specific pain points without forcing you to abandon your pipeline.



๐—ฆ๐˜๐—ฎ๐—ป๐—ฑ๐—ฎ๐—น๐—ผ๐—ป๐—ฒ ๐—ฝ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ๐˜€ ๐—ฎ๐˜๐˜๐—ฒ๐—บ๐—ฝ๐˜๐—ถ๐—ป๐—ด ๐—ต๐˜†๐—ฏ๐—ฟ๐—ถ๐—ฑ ๐—ฎ๐—ฝ๐—ฝ๐—ฟ๐—ผ๐—ฎ๐—ฐ๐—ต๐—ฒ๐˜€:


Combining traditional motion: AE+Weavy, C4D+ย Mago/Runwayย Workflows. See link in comments for Jan's workflow.


The pattern: motion graphics has always been modular by nature. AI tools are following this same approach rather than trying to replace everything at once.



๐—”๐—ฑ๐—ผ๐—ฏ๐—ฒ ๐—ก๐—ฒ๐—ผ: ๐—ฎ ๐˜€๐˜๐—ฒ๐—ฝ ๐—ถ๐—ป ๐˜๐—ต๐—ฒ ๐—ด๐—ฒ๐—ป-๐—”๐—œ ๐—ป๐—ผ๐—ฑ๐—ฒ ๐—ฏ๐—ผ๐—ฎ๐—ฟ๐—ฑ ๐—ฝ๐—ถ๐—ฝ๐—ฒ๐—น๐—ถ๐—ป๐—ฒ


Adobeย Project Neo is launching motion tools, positioned as part of their gen-AI pipeline. Combined with Project Graph (their aggregated AI node board), Neo appears to be a step in Adobe's broader gen-AI workflow rather than a replacement for AE or C4D.


The question remains: will these tools eventually connect properly with After Effects, or will they remain separate ecosystems?



๐—ง๐—ต๐—ฒ ๐—ป๐—ฒ๐—ฎ๐—ฟ๐—ฒ๐—ฟ ๐—ณ๐˜‚๐˜๐˜‚๐—ฟ๐—ฒ


With AI features currently in Photoshop, Illustrator, and Premiere Pro, it's not a stretch to foresee these being translated into After Effects eventually.


More importantly: will they integrate properly? After Effects already has three different 3D systems, each with different limitations. Adding AI features piecemeal without unification just creates more fragmentation.



๐—ฅ๐—ฒ๐˜๐—ต๐—ถ๐—ป๐—ธ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ฝ๐—ถ๐—ฝ๐—ฒ๐—น๐—ถ๐—ป๐—ฒ


Artlist recently discussed changing the pipeline from linear to circularโ€”one stage doesn't automatically block the next step. We need to rethink not just what tools we use or how we use them, but our entire pipeline.


Single-solution tools have never been the approach for motion graphics. By nature, it's modular, and it will likely continue that way with AI. The difference now: we're orchestrating AI-powered plugins, hybrid workflows, and traditional tools simultaneously.



๐˜›๐˜ฉ๐˜ฆ ๐˜ต๐˜ช๐˜ฎ๐˜ฆ ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜ด๐˜ฑ๐˜ฆ๐˜ค๐˜ช๐˜ข๐˜ญ๐˜ช๐˜ด๐˜ต ๐˜ฎ๐˜ช๐˜จ๐˜ฉ๐˜ต ๐˜ฃ๐˜ฆ ๐˜ค๐˜ฐ๐˜ฎ๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฐ ๐˜ข๐˜ฏ ๐˜ฆ๐˜ฏ๐˜ฅ. ๐˜›๐˜ฉ๐˜ฆ ๐˜ต๐˜ช๐˜ฎ๐˜ฆ ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ฆ๐˜ฏ๐˜ฆ๐˜ณ๐˜ข๐˜ญ๐˜ช๐˜ด๐˜ต ๐˜ช๐˜ด ๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ.



๐—ช๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ถ๐˜€ ๐—บ๐—ฒ๐—ฎ๐—ป๐˜€


The winners will be those who can orchestrate modular AI tools into coherent workflowsโ€”not those waiting for a single platform to solve everything. The ice is cracking, but we're not out of the cold yet.

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