๐ง๐๐ ๐ ๐ข๐๐๐ฃ ๐ ๐๐๐๐ ๐๐จ๐ฆ๐ง ๐๐ข๐ง ๐ ๐จ๐๐๐๐
- candyandgrim

- Nov 21, 2025
- 1 min read
Updated: Dec 5, 2025

Last year, I needed an astronaut to wave, point, and gesture for a tight-deadline event in Austin. Mixamo didn't have the moves. A traditional mocap studio? ยฃ5K minimum, two-week turnaround.
So I acted it out myself in my living room usingย Move.ai, applied it to Cinema 4D, and had production-ready animation in an afternoon.
ย โข Total cost: ยฃ30.
ย โข Time saved: 10 days.
ย โข Equipment required: Two smartphones and questionable acting skills.
๐๐ฎ๐ ๐๐ต๐ฎ๐ธ๐ฒ '๐ป' ๐ฏ๐ฎ๐ธ๐ฒ ๐ฏ๐ฒ๐ฒ๐ป ๐ฏ๐๐ฟ๐ป๐ฒ๐ฑ: ๐ต๐ผ๐ ๐๐ ๐ฎ๐๐ฒ ๐๐ต๐ฒ ๐บ๐ผ๐ฐ๐ฎ๐ฝ ๐ฝ๐ถ๐ฝ๐ฒ๐น๐ถ๐ป๐ฒ
Three years ago, motion capture meant one of two things: compromise with Mixamo's library, or bankrupt yourself with a Vicon rig and a studio that cost more per hour than my first car.
The markerless revolution didn't just lower the barrier to entry - it bloody well evaporated it.
But here's what nobody's talking about: ๐ป๐ผ๐ ๐ฎ๐น๐น ๐๐ ๐บ๐ผ๐ฐ๐ฎ๐ฝ ๐ถ๐ ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ฒ๐ฑ ๐ฒ๐พ๐๐ฎ๐น, and choosing wrong will cost you time, money, and your sanity.
The question isn't "do we still need traditional mocap?"
It's "which tier of this mad new world actually fits your project?"
I've written the full breakdown - from jewels to algorithms, T-poses to occlusion headaches - covering what works, what's overhyped, and why your bedroom might just beat a motion capture stage.
Read the full article here ๐
What's your mocap horror story? Or have you cracked a workflow I've missed?




Comments