LORA TRAINING: YOUR SECRET WEAPON FOR BRAND-CONSISTENT AI CONTENT
- candyandgrim

- Dec 15, 2025
- 5 min read

Who/what is LoRA and why should you care?
Think of LoRA like teaching AI to recognize your specific "thing" - whether that's your face, your product, your illustration style, or your brand aesthetic.
Here's the simple version: AI image generators are trained on billions of random internet images. They're brilliant at generic stuff, but they don't know you. LoRA training is how you teach them.
Upload 20-30 images of your product, your art style, or yourself, wait a few minutes, and suddenly the AI can generate infinite variations that actually look like your work. It's like having a designer who's studied your brand bible inside-out.
Why this changes everything
The old way: Spend hours in Photoshop frankensteining stock photos to match your brand, or pay thousands for custom photoshoots every time you need new assets.
The LoRA way: Train once, generate forever. Need your product in 50 different lifestyle settings? Done. Want to see your mascot character in situations you could never photograph? Sorted. Testing ad concepts before committing to a shoot? Easy.
The trained model becomes a reusable asset. It's not replacing creativity - it's removing the tedious bits between idea and execution.
What this means for your workflow
Before LoRA: Prompt the AI → get something vaguely related → spend ages trying to describe what makes your style unique → give up and hire someone.
With LoRA: Prompt the AI → get something that actually looks like your brand → iterate rapidly → use it.
Real examples:
E-commerce brands training product LoRAs to generate lifestyle shots without expensive photoshoots
Content creators training their face to become virtual models for outfit testing or thumbnail generation
Studios training character LoRAs for consistent animation references
Designers training their illustration style to speed up concepting
Companies establishing brand guidelines through trained models - visual identity, character consistency across campaigns
The current landscape: who offers what
Best for beginners
Leonardo AI | 8-15 images recommended | £££ Dead simple interface. Upload your images, wait 10-20 mins, start generating. Max 100 images but 15-20 is the sweet spot for characters.
Krea.ai | 25+ images recommended | ££ Recently launched training. Clean UI, handles the technical stuff for you. Good balance of simplicity and control.
Best for serious users
CivitAI | 15-300+ images depending on type | £-Free* The community hub. Character LoRAs: 15-20 images. Style LoRAs: 100-300+ images. More settings to fiddle with, steeper learning curve, but massive community sharing trained models.
Replicate | 5-27 images | ££ API-focused but surprisingly accessible. Great for Flux model training. Pay-per-use model keeps costs reasonable.
Best for quick testing
Moescape AI | 30-50 images for characters | ££ Auto-tagging saves time. Good for anime/illustration styles.
SeaArt AI | 20-40 images standard | ££ Supports multiple base models (SD1.5, SDXL, Flux). Good for experimenting across different model architectures.
Premium/professional
Adobe Firefly | 30-100 images recommended | £££ Still in closed beta for custom training. Beta opens in Q1 2026, I am on the list, but do not know if I will get shortlisted. Likely to be the "safe corporate choice" when it launches fully - trained on licensed data only.
Niche/specialized
Mago.studio | 5 images maximum | £ Limited for standard 2D work, but quietly excellent as a 3D AI render engine. Use your trained LoRA with wireframe preview to iterate on 3D concepts rapidly.
Technical/local options
Kohya_ss (ComfyUI) | 10-200+ images | Free (requires 12-16GB+ GPU) For the technically confident. Full control, runs on your own hardware. Steeper learning curve but zero ongoing costs if you have the GPU.
Flux Dev (Local) | 10-200 images | Free (requires GPU) Very forgiving model - harder to overtrain. Good for realistic images. Minimum 10 for flexible results, 25+ for people, 100-200 for complex styles.
Honourable mention
Recraft V3 | Style reference only. Doesn't do traditional LoRA training, but offers custom style creation through reference images and brand guidelines. Think of it as "AI that tries to match your vibe" rather than "AI trained on your specific work."
The legal bit (boring but important)
Check your image rights before training. Most stock photography and video licenses explicitly prohibit AI training. If you don't own or have the rights to train on the images, don't use them.
Safe sources for training data:
Images you've photographed yourself
Work you've commissioned with AI training rights included in the contract
Your own illustrations/designs
Licensed content with explicit AI training permissions (rare but emerging)
Risky territory:
Stock photography (Shutterstock, Getty, Adobe Stock - typically prohibited)
Stock video footage (same story)
Images you "found on Google" (obvious, but worth stating)
Commissioned work where contracts don't specify AI training rights
The Getty Images vs. Stability AI case set a precedent. Platforms are getting stricter. If you're training for commercial use, make absolutely certain you have the rights.
The 3D gap
Worth noting: image-to-3D generators are significantly behind the 2D LoRA ecosystem. Most only accept single images rather than the multi-angle training data that would produce better results. If 3D asset consistency is your priority, traditional 3D workflows still win. The closest thing we have so far is Hitem3D which allows the user to upload a front, sides, top, back image of the 3D model you want to generate into geometry. However, this is more of a one-off than learning a style.
What about audio?
Short answer: Yes, audio fine-tuning exists, but it's murky legal territory.
The technology: Models like ElevenLabs, Bark, and MusicGen support custom training on audio samples. You could theoretically train on your brand's sonic identity - the specific timbre, rhythm patterns, or melodic signatures that make your audio instantly recognizable.
The problem: Music and audio IP law is a minefield. Training on copyrighted audio opens legal questions that haven't been fully tested in court. Getty Images vs. Stability AI established some visual precedents, but audio is murkier.
Practical reality: Companies are cautious. Some are experimenting with training on royalty-free or internally-created audio libraries, using audio LoRAs for sound design elements, or creating "sonic brand suites" from original recordings they fully own.
It's technically possible. Legally advisable? Depends on your risk tolerance and how watertight your audio IP ownership is.
General rules across platforms
Image count sweet spots:
Simple objects: 10-20 images
People/characters: 20-30 images
Art styles: 50-300+ images
Concepts/poses: 30-50 images
Quality > quantity: 20 great images beats 100 mediocre ones. Variety matters - different angles, lighting, contexts. But keep the core subject consistent.
Training time: Typically 15-60 minutes depending on platform and settings.
Cost: Ranges from free (local) to £10-30 per training run (cloud platforms).
The landscape is evolving fast. Six months ago, this was GPU-nerd territory. Now it's accessible enough that small studios and solo creators are using it daily.
Not replacing photographers or illustrators - but definitely changing what's possible between the idea and the final asset.




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