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THE DEATH OF THE TECHNICAL 3D ARTIST? What actually transfers when AI does the hard parts
Part 3 of 3 | Read Part 1: The Arms Race | Read Part 2: The Fragmentation Crisis We've covered which platforms might win (Part 1) and why they're all failing us (Part 2). Now for the conversation nobody wants to have: "I spent 10 years learning tools that AI mastered in 10 months. What now?" This isn't about doom. It's about clarity. Because right now, there are 3D artists spending thousands of hours mastering skills that will be automated by next year. And there ar
Nov 19, 202515 min read


PT 2 - THE GREAT 3D FRAGMENTATION: Why we need a "ComfyUI for 3D" & why your render farm isn't obsolete
In Part 1, I broke down which platforms are winning (and losing) the 3D AI race. Spoiler: nobody's really winning because the entire approach is broken. Today, let's talk about the elephant in the render farm that nobody wants to address: Your £30K hardware investment is gathering dust while you pay monthly fees to upload your work to someone else's cloud. And the software giants? They're either asleep at the wheel or actively making it worse. Let's fix this. THE 2012 WAR
Nov 18, 202514 min read


PT 1 - THE 3D AI ARMS RACE: Which platform will win the 2025/2026 creative workflow?
Following my post on MASS DENIAL SYNDROME: https://lnkd.in/e7zCftbT and the 90% creative role displacement, several of you asked: "What should I actually do about it?" (Some others said they're now doing a night school course in plumbing...that wasn't my original intent) Fair question. Here's the practical answer for 3D artists, motion designers, and anyone in the creative 3D space. Everyone's obsessing over AI image generators and video tools, but where is the true 3D revo
Nov 17, 202511 min read
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