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PT 2 - THE GREAT 3D FRAGMENTATION: Why we need a "ComfyUI for 3D" & why your render farm isn't obsolete
In Part 1, I broke down which platforms are winning (and losing) the 3D AI race. Spoiler: nobody's really winning because the entire approach is broken. Today, let's talk about  the elephant in the render farm  that nobody wants to address: Your £30K hardware investment is gathering dust while you pay monthly fees to upload your work to someone else's cloud. And the software giants? They're either asleep at the wheel or actively making it worse. Let's fix this. THE 2012 WAR
17 hours ago14 min read
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PT 1 - THE 3D AI ARMS RACE: Which platform will win the 2025/2026 creative workflow?
Following my post on MASS DENIAL SYNDROME:Â https://lnkd.in/e7zCftbT Â and the 90% creative role displacement, several of you asked: "What should I actually do about it?" (Some others said they're now doing a night school course in plumbing...that wasn't my original intent) Fair question. Here's the practical answer for 3D artists, motion designers, and anyone in the creative 3D space. Everyone's obsessing over AI image generators and video tools, but where is the true 3D revo
2 days ago11 min read
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